a little more on pillars
thinking about it some more, my mind likes the puzzle the game places - how to build a concept of a character that works. that in itself is a lot of fun, just the working of the concept.
where the fault lies is when I conflate who I am with the character I'm building as if it is an extension of me, and it must be, for whatever reason, be authentic, even if no circumstance demands it.
the game is a place for expression of different ideas, and I think I bore myself every time I approach it trying to make it as authentic as possible, since the only way to do it is by keeping very vague. otherwise, how can I represent the multitude of my moods and preferences so variable over time inside a single hard and static concept?